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So goons will never get anywhere because they are not serious about losing ships. Their power is misused and it's all about their ability to lose ISK instead of change the face of the game. So they see this is as a ISK generator to then do with whatever they please instead of focused endeavors. It's kind of a get rich appeal to join their alliance. But altogether the nullsec opportunities they provide feed the loss machine. Their pilots are not skilled enough to avoid major losses. They pilot big ships but don't have the guidance to stay collected. Their organization is really automated, but their handling of their wallet is missused. Their power is basically not collected properly. How to avoid this is to have a powerful standard. I know piloting titans can be a nightmare with all the jump bridges. You really need a mind that is on track to take care of an entire fleet that is bent on not losing. Maybe the goons just throw each engagement and hope for the best with their numbers, AKA blob. So the classic say no to blob thing some people use as a common phrase. Eve University for instance had good leadership and thier standards were solid. I flew in their wartime fleet and we stay collected. But Eve University was a standard and it met that. To be truly exceptional requires more than blowing up ships or having a blob. There requires a focus over these things. So having a ship catalogue or a market or big fleets is not the goal, it's the means. It is not the end. The end is when you collect enough firepower to generate conflict enough to change something. It's about change, and the goons might not have that. So change includes all that means. Change is part of the end. To express this accurately is not easy for me at the moment. Change is one thing. A startup is something. Abusing the game's system as much as possible is what appears to be the goons effect. The Snail Church is locked into goofing around in j-space by attacking stray pilots and being an overall nuissance. And they think that is what the game is about. The game is not about control tower arrays either. The game is about having a POS loaded with guns and using it as a hangar and item storage. It is about using the game mechanics to field ISK generation. One idea is I guess loading a character with one year of omega to stop worrying about the monthly quota. The quota locks players into an ISK generation cycle. The idea is not about storming faction warfare because again that usually results in being a nuissance rather than effecting change. The goal is to buy a load of ships, find a very obscure location in space, fill up a POS with those ships in a hangar. The POS is loaded with guns just in case something wants to attack. The POS has to be in the corporation, not a holding corporation. The hangar is open to a designated player who can give out ships. Then we take these ships and apply a constant presence wherever we go. All one fleet, one idea. We terrorize selected regions of space. Any ISK generation goes straight into ship supplies. So if someone wants to manufacture, they do that for their own enjoyment then.
While we maintain a focus on select regions of space, we want to upset the power hold other alliances have. That would mean targeting any ship that is not blue. That would fuel the itch we all have to destroy every enemy ship in sight. Some alliances have control of various regions in space. Not that we'd take over that region, but we'd try to upset their control. There needs to be a shift in the control because these alliances have maybe locked up various places and then go back to abusing the game mechanics and not actually doing anything else. The whole ISK generation thing then becomes the focus and they begin losing traction of their fleets and then lose endless amount of ISK anyway. Losing ships on the regular instead of doing the best thing like supplying people who visit their systems with support. These alliances just shoot everything they can in lowsec because it is free and they all just have this endless urge to destroy. They should be organizing trade routes, protecting visitors who are usually miners, and keeping a strong presence that isn't abrasive. That's just my thoughts on the matter.
So with that, we could be free to post anything to anyone. Maybe we get the smaller groups to join us. Maybe they want to fuel the machine with industry if they like that. And our primary focus remains disrupting control of systems that traditionally deny all usage. Another thing we would do is take over the Outer Ring. To completely do so requires a route through Syndicate or Cloud Ring. To maintain peace with INIT we'd focus on the Syndicate route which is NPC space anyway. In Outer Ring there is all the opportunity for our members who don't want to do the PVP shakeup. We'd need to generate ISK somehow through something other than PLEX or maybe we'd just have our industry there. Maybe we'd have another corporation that has a POS there that would be our backup HQ. So it would provide nullsec access that is important for any corporation. That would not be the main focus however as I said some players might not want to do the PVP shakeup. We'd be in the need for fleet commanders. I once also said that the ships we'd use would all be less than 1B ISK worth. This is because highsec already denies capitals. I see this as an opportunity to take on factions like we did in Planetside. We fight other factions because they are all enemies. And we capture territories like we did in Planetside too. Each system would be a place for us to take. We'd seek to conquer all of Black Rise for instance. That would provide endless content for our corporations in the alliance instead of only doing one fleet a day and then ratting in some closed up wormhole space the rest of the time. We'd do territory control and we'd never hole up and go into endless self introspection. Doing more than nullsec for all the content there and only that is something we'd never fall into. My sights are at Black Rise because I know Snuffed Out seems to dominate that region. Once we overtake a system we don't really need to maintain a presence there but whatever our members do there is a thing. Maybe we rat there and do all the sites at our leisure. Maybe we protect all neutrals in the territory aftermath. Whatever our members want to do. But our fleet again would go through and capture the region, chasing out all opposition. Our squads could split up and go to different sections of each system. We'd use combat probes in our doctrine, interdictors, and other DPS ships for each squad. Just think of this as Planetside and that will give a foundation to the liberty this game overtly provides. This game provides abundant liberties, but this approach would give us the primary focus PVP has always strive for. Constant action and a real set of systems to go to in order to find a place to exercise the will to destroy opponents like this game has a built in system for.
Since this idea to play this game like it's territory control we can do this actively as a group or solo. It would be like faction warfare except capturing a system would be like liberating the freedom to mine or whatever there. Faction warfare itself provides a type of control, but for this purpose it's a bit random. Just show up, beat up some guys, maybe run a faction warfare site. But then run away afterward, whatever. The game itself provides all that is necessary for the practice of what matters: the battlefield. All routes end in the battlefield, so why not go that route and avoid autism. We long for combat. So we run into a system with our fleets. A thing to consider is that anyone number of fleets can run at the same time. Like in Planetside we all had 10-man squads, and sometimes we'd make platoons with 3 squads filled up. Why not allow for this type of gameplay? Fleets already have squads in them so it's all there. We don't have to be a blob because that it where everyone gets messed with. We warp off to safes, work out of those independently from the entire fleet and so on. Easy.
This game is nice because it provides more than combat. But it all ends in combat anyway, and PVE is not exactly combat. It is tedious and can boring all the time. It's a lot of work to run missions especially solo. So whatever. So everything is accounted for. The game is self-sufficient. Maybe when we take over Black Rise for instance, we place a POS there in some system loaded with 20 gun turrets and all the ECM turrets just to have a central control system we could regroup in. Something to make territory control feel real. Whatever.
I don't have much more to say. I think I've covered everything. I want to now focus on recruitment and finding a wormhole space to place a POS. Actually I already have one. So I could just do that soon. The problem is I'm in some corporations already and that appears to be a thing. But Equinaux just started joining the Inquisitors. Maybe they view things the way I do so we could get together and work on this. I still have my own corporation to control. The thing is they don't like structures except in a holding corp. This seems kind of shady so maybe I won't bother. I think I will share all of this data with Ace if he's doing okay. Hopefully he is. Maybe we see eye to eye. He wanted a vision for how to do all of this. Maybe I just made one. And yeah in Planetside there was friendly fire, so if anyone does espionage we just boot them out and accept the circumstance. Maybe why I don't like player owned stations. Maybe we have a corporation in our alliance that is for carebears only and they just do whatever they want with stations and all that. I am stressing here no holding corporations. Those are usually a problem and lead to divisions and destruction. They are super awkward to admin and then nobody has a means of defending them anyway. With a war on our hands, we can always pull an EVE University and throw some cheap kitchen sink fleet at it just to have a laugh and wait until the war ends. With doing primarily a POS styled structure system those are cheap and literally take a minimal amount of moderation. Maybe I was thinking we have offices in highsec 1.0 spaces that handle all our ship contracts for our corporation. Our guys buy ships for cheap from there, pay for platinum insurance and go at it with PVP with little to lose. Maybe we buy all of our ships to start with. But again that can get crazy I guess. Maybe our carebear corporation in the alliance can mass produce stuff. I can already mass produce ahead of time some ships. I don't have T2 for everything though and T1 fitted ships are kind of useless. We'll have to find something to do regarding this. I'm sure there is something. I've always wanted a start up to succeeded, and this already sounds excellent to me. Whatever.
It of course doesn't have to be Black Rise we target. Maybe we just want to isolate the Outer Ring space for starters and exploit the nullsec NPC space there. With small numbers I doubt anyone would care or even notice a presence there. We just sit around and run sites in our buzzards or something until we have our fill. Afterward we go where we want. What, would we ever take on Cloud Ring? It's like territory control in a way. Maybe we just take one system. Each system in this game is basically it's own operation. We don't have to take the entire region, but once we have a route setup, we fight to keep it. Something like that. We hold up and try to burn down as much opposition as possible. Maybe we pull the ISK war idea and try to out play our opponent's ISK. Maybe we even get some public fleets to join in. Once we have a system locked down, we guard the gates and put up a POS perhaps. We put up our defense and that's the way it goes. Like how long can we keep a system ours? That type of thing. Maybe nobody cares and we decide to exploit whatever sites are in the system while another squad defends the gates. This type of thing happens in nullsec anyway. Why not also in lowsec? Oh well. The idea here is to find something to do in the game that is basically freedom. I don't want to get locked up in some wormhole dream only to be a nuissance to every golem we find. Plenty of people do that already and it doesn't appear to be worth it in the long run. It's kind of a dull thing. With this territory control there is basically a never-ending amount of content. Only the truly tried alliances can pull this off perhaps. And if something else were to pick up on this then we'd just have to make do. Oh well. I think I understand this perspective. We hole up in a wormhole, place our POS. Load it with defense arrays, find out a way to load a highsec 1.0 system with ships we pull from whenever we want. The ships would be sold through contracts at a basic not overbearing price. We could have more than one office too. There's plenty of 1.0 systems. Then we collect our guys, set our sights, and bombard whatever lowsec system we want. Nullsec has soveriegnty we don't easily contest. I mean I think it is worthwhile to fight in nullsec and drain a system's bank sometimes. We take on the Outer Ring some day for PI reasons mostly. We buy fully fitted ships from whatever trade hub then resell them to our members through contracts. That's that. I've said it all. I think it is clear.
With all this said, playing EVE Online with a purpose like this seems more fun than getting locked into playing only for the sake of the ISK wallet. It appears to be easy to play this game for the daily ISK quota. The ISK quota in reality is there to meet the requirements of a corporation that in turn sells ships back to the player and he in turn beats up some opposition with his squad. It all ends in the battlefield so we should just attend to this in full. To set up and use all system resources to meet our goal seems cool. It beats getting gridlocked in one way of playing or making it all about ISK. It is easy to get gridlocked into fighting random people for fun in a wormhole system. Maybe instead of fun we do something worthwhile. It's like respawning. We lose our ship but since our respawn station is in 1.0 space loaded with ships on contract, we collect ourselves and rejoin the combat. Maybe an forward operating base is vital so we take a rorqual that has a clone bay we respawn to instead. What else is there? That's kind of all of it. Those craving the lessons gained from combat will get what they want. Losing ships can be enjoyable anyway but usually only after you've taken on the adversary and actually had a say into their fate. So whatever. Seems good to me. I know this was a lot but I think it's a viable way to play the game. Respawning and rejoining sure.
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